Pre-owned will probably hit that level in a few months. Lots of people will likely trade in when they realise that it's a bit too focused and hardcore for their personal tastes.
If you're excited about the game and franchise, that's cool. However, after Unity (and other 2014 Ubisoft titles) I think a lot of gamers reckon that Ubisoft doesn't actually deserve our money in advance this time.
Yeah, I think that;s the smart play - at least until the game launches and reviews/streams release.
Good point about tablet/mobile tie-ins. Ubisoft had better sort this out, was infuriating in Unity.
Bring it on. Still love playing beat'em ups and have been looking for another one since Sacred Citadel.
Followed by a GOTY edition.
"Naturally, you're a bit slow if you preorder after Unity's showing."
Fool me once...
Well said, and I agree on all points. "The customer is always right" has long been supplanted by "we can release whatever we want in whatever state we want and gamers will just pre-order it anyway." That isn't healthy, for us or the industry.
The 80s crash happened because oversaturation went through the roof and quality went through the floor. Not forecasting another crash but am saying that us customers -- not consumers, paying customers paying a pre...
I agree with you, but remember that the site is Xbox Hub. :P Arguably what's releasing on PS4 isn't of interest to their readership.
Haha, was just thinking that. You'd be a mug to pre-order but I liked a lot of what I saw there. Ubi have a lot to prove and it already looks better. Less buggy despite the glitches too.
EDIT: reminded me of Gangs Of New York at one point
Well that's a worry seeing as they're apparently already pre-producing the sequel. They've still got to sort out the Wii U and last-gen versions!
Yeah, it's nice to get X2 as part of the package, but the game was basically an excuse for fanservice and little else.
Don't get me wrong. I like fanservice. When I'm a fan of something I enjoy being serviced. But the game and the story have to come first!
Haha, even the guide is trying to kill you!
It's better to offer DLC as stretch goals rather than add loads of extra features. A game can go off the rails if you bloat the design document out of all proportion, but DLC can be developed on a relaxed timeframe after the fact.
The late copies were just for XO copies, looking around the web. PCARS is properly hardcore but that was the whole point of the crowd funding, definitely delivered on its promises!
One guy? That's ridiculous considering how terrible most tie-ins are, and they're typically from mid-sized studios with publisher backing!
Hire guys like this, Capcom.
Be rude not to really.
That would be amazing.
Sadly this sort of thing tends to get shut down at the very last moment (like Defiance, which had working cross platform MP and was designed from the ground up to offer full PC/PS3/X360 cross platform play, but MS and Sony wouldn't play ball), but surely this wouldn't be hard to implement! Fingers crossed especially after PS4 and Xbox One made inroads with GTA V etc.
Good review, but I'm not convinced that its uncompromising approach is a flaw. It was crowd funded for a specific hardcore audience and strives to be a dedicated racing sim, not a game for everyone. Achieving what it set out to do is a good thing in my book.
I feel like remasters are an opportunity to create a 'director's cut,' and that the team should change/add/remove things to improve their games in hindsight. Otherwise it's lazy and pointless.
He gave the first remaster 4/5. Do your homework.